Devlog Week 1: (02/10/2024)


I Am now in my final year of game design, It is week 1 And our class was told to make any type of game we desire. There are no limitations with how many people can be in a group. How ever I Decided to do this project solo.

With out a group, it is hard to come up with ideas, game mechanics, storytelling etc… But I knew that not being in a group would be a challenge and It what makes me think outside of the box when I was told to make any game.

With no limitations I was thinking about the art style of the game, if I would make it realistic, cartoon , sci-fi or stylised.

When I was brainstorming on what type of game I would make I was thinking about Tim Burton art style and stop motion technique. Tim Burton Created a unique art style called “Burtonesque”. The art style is similar to a stylised look, movies like corpse bride is a great example.  So I decided to make my game in a stylised look that I would create.

First Concept ideas

My first idea would be an open world game but the question is how can I make a open world game, what would the core game mechanics be, would it involve this and that. I got really frustrated on how I would  make this. So I changed my mind about it.

Second Concept Idea

For my second game idea, it would be a platformer game with a limitation to open world. When I was younger I used to play video games on a PSP(PlayStation portable). Games like ben 10, jak and Daxter and rachet and clank inspired me to how a platformer game would look and feel. With this idea in mind, I would brainstorm on how I would implement these ideas into a game engine.

Final Concept Idea

With a platformer and open world rpg game with a stylised look in mind I started brainstorming on the story of the game, how the game would look and the core mechanics of the game.

 

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