Devlog Week 5: Verticle Slice
Preparing the Vertical Slice
This week, I focused on finalizing key elements of my vertical slice and making sure the game felt complete. I worked on creating a clear structure with a start, middle, and end for the game. Here’s what I accomplished:
Game Flow:
- I structured the game into a clear progression, starting with Lyo embarking on a mission, navigating through the level, and ultimately rescuing Auri from the enemy AI.
- Once Auri is saved, the game transitions to a new end scene where players are given the option to either replay the game or quit.
- I implemented 3 different types of collectibles throughout the level. These rewards encourage exploration and add a layer of depth to the gameplay, giving players incentive to search every corner of the environment.
Particle System:
- I added a particle system to Lyo’s character to enhance the visual feedback during gameplay. The particles will appear when Lyo is walking adding a touch of polish to the game's overall feel.
This week’s work has helped me shape the game’s core structure and the player’s experience, setting up a foundation for future features and polish as I move forward with the vertical slice development.
Get LyoAndAuri: Legacy of the guardians v1.5
LyoAndAuri: Legacy of the guardians v1.5
Status | Prototype |
Author | Drizzy122 |
Genre | Platformer |
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