Devlog Week 5: Verticle Slice


Preparing the Vertical Slice

This week, I focused on finalizing key elements of my vertical slice and making sure the game felt complete. I worked on creating a clear structure with a start, middle, and end for the game. Here’s what I accomplished:

Game Flow:

  • I structured the game into a clear progression, starting with Lyo embarking on a mission, navigating through the level, and ultimately rescuing Auri from the enemy AI.
  • Once Auri is saved, the game transitions to a new end scene where players are given the option to either replay the game or quit. 
  • I implemented 3 different types of collectibles throughout the level. These rewards encourage exploration and add a layer of depth to the gameplay, giving players incentive to search every corner of the environment.

Particle System:

  • I added a particle system to Lyo’s character to enhance the visual feedback during gameplay. The particles will appear when Lyo is walking adding a touch of polish to the game's overall feel.

This week’s work has helped me shape the game’s core structure and the player’s experience, setting up a foundation for future features and polish as I move forward with the vertical slice development.

Get LyoAndAuri: Legacy of the guardians v1.5

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