Devlog Week 3: (20/12/2024)
Throughout this project I have been working on writing my GDD And Project plan so I would be able to make this game and its core game mechanics.
With the game’s core concept and visual style locked in I than started to implement the main mechanics and beginning to build out a functional prototype. My goal is to lay the groundwork for the game’s vertical slice, which will showcase the key elements of gameplay, including gliding, and combat
Core Gameplay Mechanics:
The gameplay is inspired by classic platformers like Jak and Daxter and Ratchet and Clank, so this week, I focused on implementing:
Basic Player Movement:
I started scripting Lyo’s movement using Unity’s new input system. I wanted the animations to be smooth so I decided to use a locomotion for the idle walking, running. After this implementation I than added jumping, with smooth transitions between states. I wanted the movement to feel responsive and fluid, crucial for a platformer.
I’m also working on adding gliding mechanics, where Lyo can use his wings to glide across gaps. This feature required some experimentation with Unity’s physics system to ensure it feels natural and rewarding.
Combat System:
Early combat prototypes include a melee attack where Lyo uses his sword. I’ve kept the animation simple for now, using placeholder assets, but the mechanics are functional.
I’m brainstorming ways to incorporate combos and special moves later, such as a wing-based dash that can knock back multiple enemies.
Collectables:
- I began adding basic collectables. These will act as rewards for exploration.
AI Enemy:
After adding the player and some collectables it was time that I also added some AI to make the game come alive, I've programmed the ai is able to to roam around and if the player is close enough it will attack and if the player is at a distance the ai will lose interest.
Files
Get LyoAndAuri: Legacy of the guardians v1.5
LyoAndAuri: Legacy of the guardians v1.5
Status | Prototype |
Author | Drizzy122 |
Genre | Platformer |
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